Image-to-Image

Feed in an existing image and have the model produce a new version of it, keeping the composition and structure. The one control that matters is *strength* — how far it is allowed to depart from what you gave it.

  • Low strength — a light pass. Colour and texture shift, composition intact. Good for grading, unifying a set, or adding grain and material.
  • Medium strength — the useful middle. Your sketch keeps its layout but becomes a rendered piece. This is where most of the value lives.
  • High strength — barely related to the input. At this point you may as well have prompted from scratch.

What artists actually use it for:

  • Sketch to finish. Rough out the composition yourself — badly is fine, it only needs to read — and let the model render it. You keep authorship of the composition, which is both the creatively interesting part and the legally significant one.
  • Style unification across an inconsistent set of images.
  • Photo transformation — turning your own reference photography into illustration, and staying entirely within material you own.