The Same Idea in Video, 3D and Sound
Once you have the four steps, the other media are small variations rather than new subjects. You do not need to learn them from scratch.
- Video does the same carving, but on a stack of frames at once rather than one picture — which is why a model can keep a subject consistent as it moves. It is also why video is expensive, why clips are short, and why the thing to describe is motion and camera ("slow push in", "she turns to look over her shoulder") rather than a static scene. A described scene with no described motion gets you a slow drift.
- 3D mostly works by generating a subject from many viewpoints and reconciling them into a solid shape with a surface. That reconciling stage is why AI 3D output needs cleanup: the geometry is plausible from outside but rarely tidy underneath.
- Music and sound carve a picture of the sound over time — effectively a spectrogram — then convert it to audio. Same process, different canvas. Which is why music tools respond to the same kind of description you'd give an image: genre, instrumentation, mood, tempo, production era.
The practical upshot: everything you learn about prompting images transfers. Be concrete, describe what can be perceived, put the important thing first, and change one variable at a time.